There really isn't that much homebrew game development for PSP's with fw1.50 but it does come out every once in a great while.Īfter taking a quick look around it appears that to install anything like this onto a slim model requires that I have a fat model handy.
Will need to pick up a PSPslim variant to play the latest PSP UMDs. Most stores in the USA don't even sell the original PSP Stamina battery pack that came in the blister packaging anymore for the original PSP. SCEA quietly recalled all of the unsold Sony Stamina PSP-280u 2200 mAh battery packs that had the usual plastic blister packaging and replaced them with eco-friendly cardboard packaging and two different PSP battery covers for the same MSRP of $39.99 USD for use with the PSPslim model variant right now in stores nationwide. Still guzzles up PSP batteries like no tomorrow when playing homebrew + arcade emulation such as MVS, CPS1, CPS2 due to overclocked CPU running at 333mHz.
Noiz2sa works just fine on a original PSP with fw1.50 - still haven't taken the bait to upgrade it yet.still has the same pre-installed 1.50 firmware when I first got it brand new back in May of 2005. "Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen If you use the "images_classic" graphics set with the "RENDER_BG 0" option added to it, it gives you a near 60fps recreation of the PC original. Numerous bug fixes: it should not hang on exit anymore, play sound on extra life bonus and so on. Make sure you keep the size the same & save images as 8 bit BMPs. Side panels can be changed by editing corresponding images in. Make sure that they have <8 channels, named properly & put in the sounds directory. NOTE: you can still use any mod/s3m/xm/it files as your game music. Of course, if you don't like it, create your own or use the classic one by swapping files in images directory withthe ones from images_classic. Note that actual display color components are in 5 bit format, meaning that colors (255,255,255) & (254,254,254) are going to look the same on the screen. Colors are in 8 bit RGB format (where R,G,B range from 0 to 255. Color customization: all game color can be re-assigned by changing. If set, background is not filled with color, which, in my opinion, creates a nice effect & saves lot's of CPU juice for boosting the frame rate. Wireframe mode can be enabled by setting "RENDER_BG 0" in. Rendering optimizations: frame rate is boosted from 20fps (v.05) to 30fps normal / 60fps wireframe mode.